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How a Good Game Goes Bad

Ben Lindbergh and Jason Concepcion talk to 'Kotaku' news editor Jason Schreier about why some video game projects fail, including critical reception, game engines, and profitability

Latest Consumer Technology Products On Display At CES 2017 Photo by Ethan Miller/Getty Images

The Ringer's Ben Lindbergh and Jason Concepcion talk to Kotaku news editor Jason Schreier about why developers divulge details about troubled projects to reporters (2:55), Schreier's exposé of the problems plaguing Bioware's development of the disappointing Mass Effect: Andromeda (8:28), the downsides of the gaming industry's reliance on Metacritic (29:25), how game engines such as EA's Frostbite can both help and hinder development (40:29), the potential for (and obstacles blocking) a fully fledged "Netflix for games" (44:15), the dubious appeal of backward compatibility (47:44), and what to look forward to (and how to stay sane) during E3 (51:10).