Ben Lindbergh and Jason Concepcion reflect on why video game makers are hesitant to talk about the development process publicly (0:15). Then they talk to someone who isn't: Walt Williams, who's worked on BioShock, Spec Ops: The Line, and Star Wars Battlefront II, among many other games. He talks about how game writing works (20:35), the perils of crunch (25:20), the pitfall of player choice (38:42), how to make morality interesting in interactive games (43:15), and his new book, Significant Zero: Heroes, Villains, and the Fight for Art and Soul in Video Games.
Video Games Need Both Art and Soul
‘BioShock’ and ‘Battlefront’ veteran Walt Williams discusses his new book and how game writing works
Nate Saunders joins to make predictions for the upcoming race and discuss the latest Formula One news
How Does LeBron’s Career Play Out? With Brian Windhorst, Plus Teen Patrol (Fall Edition) With Zoe Simmons
Bill and Brian discuss LeBron James’s extension with the Lakers and Anthony Davis’s future
Plus, previewing George Clooney and Julia Roberts’s upcoming movie, ‘Ticket to Paradise’
Verno and KOC discuss what James Harden and Joel Embiid playing a full season together should mean for Philly and the league