Ben Lindbergh and Jason Concepcion reflect on why video game makers are hesitant to talk about the development process publicly (0:15). Then they talk to someone who isn't: Walt Williams, who's worked on BioShock, Spec Ops: The Line, and Star Wars Battlefront II, among many other games. He talks about how game writing works (20:35), the perils of crunch (25:20), the pitfall of player choice (38:42), how to make morality interesting in interactive games (43:15), and his new book, Significant Zero: Heroes, Villains, and the Fight for Art and Soul in Video Games.
Video Games Need Both Art and Soul
‘BioShock’ and ‘Battlefront’ veteran Walt Williams discusses his new book and how game writing works
Microsoft develops the Xbox and has been a major player in PC and console gaming for more than 20 years. The company isn’t betting $70 billion on the buzzword of the week.
Mayor Scott discusses what outsiders don’t know about Baltimore, reforming policing within the city, and the work toward equitable economic development
Ryan and CC also share their NFL playoff picks for the upcoming weekend of games
Jesse discusses his new role on the show and reflects on how bachelor nation has evolved over the years
Carl Bernstein on His First Job, Newspaper Love, a Great Prank, and Scandals That Are “Worse Than Watergate”
Bernstein also talks about the newsroom in the ’60s, what it was like covering the Kennedy vs. Nixon presidential election, and more