Ben Lindbergh and Jason Concepcion reflect on why video game makers are hesitant to talk about the development process publicly (0:15). Then they talk to someone who isn't: Walt Williams, who's worked on BioShock, Spec Ops: The Line, and Star Wars Battlefront II, among many other games. He talks about how game writing works (20:35), the perils of crunch (25:20), the pitfall of player choice (38:42), how to make morality interesting in interactive games (43:15), and his new book, Significant Zero: Heroes, Villains, and the Fight for Art and Soul in Video Games.
Video Games Need Both Art and Soul
‘BioShock’ and ‘Battlefront’ veteran Walt Williams discusses his new book and how game writing works
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Mallory is joined by Andy Greenwald and TD St. Matthew-Daniel to analyze the ‘Hawkeye’ trailer and the new Tony Stark tale
All that, plus one reason to watch every other game
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The guys also discuss their legacies and the UFC’s inability to properly honor its stars after they’re done fighting