Ben Lindbergh and Jason Concepcion reflect on why video game makers are hesitant to talk about the development process publicly (0:15). Then they talk to someone who isn't: Walt Williams, who's worked on BioShock, Spec Ops: The Line, and Star Wars Battlefront II, among many other games. He talks about how game writing works (20:35), the perils of crunch (25:20), the pitfall of player choice (38:42), how to make morality interesting in interactive games (43:15), and his new book, Significant Zero: Heroes, Villains, and the Fight for Art and Soul in Video Games.
Video Games Need Both Art and Soul
‘BioShock’ and ‘Battlefront’ veteran Walt Williams discusses his new book and how game writing works
KOC and Logan reflect on the draft and look ahead to the start of free agency
Rachel Lindsay welcomes on Callie Curry and Juliet Litman to discuss the first three episodes of ‘The Real Housewives Ultimate Girls Trip’ Season 2
Kendall Jenner and Devin Booker Split, Jason Derulo Sings Opera, and Ben Affleck Has a Pepsi Machine
Plus, this week’s Cringe Mode is ‘Showgirls’
Paolo Goes No. 1! Behind the Surprise Decision With Magic President Jeff Weltman, Plus More NBA Draft Observations.
Plus, Ryen answers some listener-submitted Life Advice questions